Thursday 20 May 2010

Rubber Banding - !

Simon Linden provided an extremely concise explanation of what causes this effect in this weeks office hours: -


Simon Linden: The basic rubber banding is caused by the viewer's prediction code ... it blissfully extrapolates your velocity into the new region, without consideration for any lag on the crossing or obstacles there
When you actually enter the new region and get an update from the server, you snap back to that position

No comments:

Post a Comment